mollycarroll's avatar

mollycarroll

Creature Freakshow
159 Watchers448 Deviations
42.8K
Pageviews
v-popbop
Mythworld
Sagovir
Gachatuber00067
heartroidmude
MC-Patton
Dnor555
GraphicKatKay
WhiteSharks
Angelheart406
AuspiciousAloysius
LueftWaffle
tpirman1982
SamSantala
BaukjeSpirit
zebG
tikopets
michaelfirman
CyberWyld
apterus
Gorrem
MillaAndSasha
DanielAraya
loish
Noukah
Keneru92
Rodrigo-Vega
Artist // Professional // Varied
Badges
I've seen it: It's Coming -- Stay Tuned!
Super Albino Llama: Llamas are awesome! (148)
My Bio
Hi there! My name's Molly Heady-Carroll. I like drawing, monster movies, strange animals and weird video games.

I am the co-founder of Arcane Circus and work as a freelancer on a wide variety of games and animation projects. Past roles I've taken on include 2D asset artist, character/creature concept artist, 2D animator, pixel sprite artist and promotional art illustrator.
My favorite software/media are Photoshop, Illustrator, GraphicsGale, traditional drawing/inking and watercolour paint. I am, however, a flexible artist who enjoys tackling new materials, styles and projects.

I studied Video Games at the Utrecht School of Arts in the Netherlands and have a Masters Degree in Game Art. I currently live in Bussum, the Netherlands, with my partner and two leopard geckos.

Favourite Visual Artist
Scott C, Heinz Eidelman, Ray Harryhausen, Charles Addams
Favourite Movies
Yellow Submarine, Nightmare Before Christmas, Creature From the Black Lagoon, The Cabinet of Dr. Caligari
Favourite TV Shows
Batman:The Animated Series, RuPaul's Drag Race, The Apprentice, Judge Judy, Gravity Falls
Favourite Bands / Musical Artists
Scissor Sisters, Residents, Tom Waits
Favourite Books
Alice's Adventures in Wonderland, Metamorphosis, Mogworld, The Time Machine, The Bromeliad Trilogy
Favourite Writers
Lewis Carroll, Allen Ginsberg, Terry Pratchett
Favourite Games
I Have No Mouth and I Must Scream, Don't Shit Your Pants, Grim Fandango, American Mcgee's Alice, Psychonauts, Serious Sam, Braindead 13
Favourite Gaming Platform
Computer, Sega Megadrive, CD-I
Tools of the Trade
Photoshop, ink, marker, watercolour
Other Interests
Gaming, Comics, Zoology, Monster Movies

Profile Comments 792

Join the community to add your comment. Already a deviant? Log In
Happy birthday!
You're welcome ;)
I LOVE your work and designs! They're so wacky, fun and interesting! I want to be a character/creature designer when older and if you could give me your honest opinions on my drawings and designs and/or give me any advice for improving them I would really appreciate that.

Have a nice time and stay safe!
Wow, thank you so incredibly much for your kind words and all the likes!!! It really means a ton, I'm very grateful my work spoke to you. :)

There are certain skills that a character/creature designer need to have a solid grasp of to work commercially. You will need to practice these skills though out your life and continue to develop. Even when you are working professionally, you will need to find time to work on these things:

- Learn to really "see". You can draw from anatomy books and copy the styles of other artists, but unless you are actively analyzing your subject and applying what you learn to your work, the full potential of what these activities can teach will not be reached. Something I really wish I started doing sooner was studying animal anatomy. I've been visiting zoos, studying books, sketching, doing anatomy studies, etc for around 5 years now and I feel more capable than ever. I always struggled with structure, form and my work feeling consistent. I thought the exercises to improve these aspects were boring or that they might hinder my personal style. But as I slowly, painfully slogged through it, I started to enjoy these exercises and learned to work what I had observed into my personal work.

- Do you want to be a character designer for games? animation? toys? All three? What goes into creating art for these fields? Why do turnsheets, key poses, animation tests, etc exist and why are they presented the way they are? Really dig deep into the processes of these fields and create work that helps you learn how to do these things. A few basics skills a character designer has to be able to demonstrate include: drawing characters consistently, exploring a wide range of potential character designs and being adaptable to the needs of a project. Look at making ofs, concept art books, interviews, etc and try to create work that serves a similar purpose to the production of a project.

- Work with others. Many character design jobs require you work in a team, so practice the skills needed to work with other artists. Short collaborative projects, like comic jams and game jams, are a good place to start.

- Explore your creativity and figuring out your personal creative voice. The fundamentals learned through the previous points will be your base, but what you offer that is uniquely your own is ultimately what will get you hired. That appears to be exactly what you are already doing: your drawing a lot, creating work in styles that appeal to you and drawing subjects that interest you. Keep that up!

I did a Ted X Talk a while back about my creative journey and how I came to the point I am at now. It might be helpful to you to know what struggles I encountered and the lessons I learned along the way: www.youtube.com/watch?v=uf95Qn…

If you have any other questions then please let me know! :) 
Thank you so much for the advices! They'll help me tons when I put them on practise. Oh and thanks for the watch!
thx for the fav :)